Details:
Black Moon Games Bolt Action Inaugural! Entry: $10 per player. Limited to 8 players so pre-register to secure your spot! Time: Doors open at 10AM and Round 1 will start promptly at 10:30AM. Tournament Description: Lock and load for a full day of intense World War II tabletop action! Whether you're a seasoned veteran or a new recruit, this 3-game Bolt Action tournament will test your strategic mettle, battlefield tactics, and army-building precision. Players will face off in three scenario-based games using the Bolt Action: Third Edition rules. IMPORTANT: You must have a Longshanks.org ID# for the tournament software. Please put your Longshanks ID# in the Notes for your order. Format Rounds: 3 Games Points Limit: 1,000pts Order Dice Limit: 13 Game Length: 2 hours 30 minutes per round Army List Deadline: Wednesday August 20th Upload your list directly to the Longshanks event. Army Building Requirements Single Nation Only: You must use the same nation for all three games. Static List: One army list for the entire event. Unit Restrictions: Only Rulebook and Minor Nation PDF units allowed. Models: Must be WYSIWYG. Proxies require TO approval. Official Rules: Latest FAQ & Errata will be in effect. Game Format Round Length: 2 hours 30 minutes Games end immediately when “GAME OVER” is called unless a die is being activated. If so, finish that activation, then the game ends. Scenarios & Terrain Games will use the **Battle Scenario system** from the *Bolt Action: Third Edition* rulebook. Victory Conditions, Deployment Zone, and Deployment Type will be announced before each round. Terrain will be pre-set and must not be moved. Clarify terrain types with your opponent before the game begins. Scoring & Pairings Win: 3 Tournament Points (TP) Draw: 1 TP Loss:** 0 TP Destroyed Dice: Each enemy unit destroyed = 1 Destroyed Die Pairings after Round 1 follow a Swiss system based on TP, then Destroyed Dice. Winning the Day The tournament winner will be determined in this order: 1. Most Tournament Points 2. Highest Destroyed Dice total 3. Head-to-Head result 4. Strength of Schedule Additional Info Bring printed copies of your list and dice, templates, measuring tools, and the rulebook.